Sunday

Age of Mythology: The Titans



Age of Mythology: The Titans expansion pack adds a fourth mythology, the Atlanteans, to the existing Greek, Egyptian, and Norse mythologies. A new single-player campaign opens another chapter to the franchise's expansive folklore along with the addition of new scenarios. Atlanteans have the power to call upon the might of the Titan gods--such as Atlas and Cronus--multiple times throughout the game and upgrade human units to heroes. The Titans introduces 12 new god powers, 15 new human units, and 10 formidable myth units.

The Titans gameplay is quite amazing with the most unique styles of combat. You have your human soldiers, your myth units, such as the Minotaur and the Mountain Giant, your ships and villagers, you have your heroes, including Odysseus and Ajax, and you have your almighty Titan! All these different types of units each have their own unique strengths and weaknesses, forcing you to always develop your strategies to conquer your enemies! The Titans is very smooth, with little lag, unless you're on the internet playing with someone who made their computer from spare parts from a toaster. You can go into 12 new campaign missions, use a new civilization, the Atlanteans, and a ton of other new things. Each civilization gets a new unit, the mighty Titan! This one unit is capable of destroying entire cities by itself!There are 4 ways of conquering your enemies, including Supremacy and Deathmatch. There are four civilizations you can use, each with 3 major gods and 7 minor gods. You can be the Greeks, the Egyptians, The Norse, or the Atlanteans. Every civilization and god has unique god powers, abilities, myth units, and technologies. Each civilization has the ability to utilize god powers, such as Earthquake or Lighting Storm. It's a really fun game for any RTS lovers out there.

Music 10/10
The music is excellent, with different music for each civilization. Music when not being attacked, music when being attacked, and other misc. music. The Titans has a great soundtrack, far better than the original's. The music leaves the player in a great listening experience as well as a playing experience.
Graphics 9/10
The graphics are great, each unit and building is very detailed . There is a feature in The Titans that allows you to switch from low detail to high detail. High detail is great, but may cause some lag on slower computers. Even low detail is awesome, though.
Rent or Buy
Definately buy, it's a great game that will have you playing for many many hours. Unleash The Titans!




Age of Mythology





Travel back to a time when heroes did battle with legendary monsters and the gods intervened in the affairs of mortal men. In Age of Mythology, you wage war using human armies and diplomacy, progress through development ages, enhance military performance, and manage economics through resource gathering and trade. Mythology enters the mix when players call upon the gods to act on their behalf or reinforce their armies with more than 20 mythological creatures.

 Many years had passed since the release of Microsoft’s best-selling strategy game, Age of Empires II: The Age of Kings and the hungry public starved for a much needed sequel. It came in the form of Age of Mythology, not so much a sequel, but as a whole new addition to the series. Age of Mythology keeps the basic ideas and strategies alive that lead its two predecessors to success on the market, while adding new features which elevated the game to new heights. Unlike most sequels, which follow on where their forerunners left off, Age of Mythology steps back in time. Whereas Age of Empires II was set in the medieval period of our history, Age of Mythology is set closer to the time of the original Age of Empires (think Ancient Greece and Egypt). Hence the debate over whether this is actually a sequel or the beginning of a new series.

The game opens with a beautiful cinematic of a huge clash between two armies, both containing largely mythological creatures and wielding unbelievable powers of destruction. On the main menu, the game features a few different playing options, giving it some added replay value (yeah, like it needed it). You can decide to play the Single Player Campaign, which features an involving storyline across 30 huge missions. This also includes a “How to Play” tutorial, so if you’ve never played a real-time strategy before, this would be a good option to select. You can go for the online option, which is so simple to use, it’s stupid. If you can’t be bothered finding suitable competitors, the game gives you a few questions to answer and throws you into a game with a person who suits those answers. The final and most common used playing style is the Random Map option. This option allows you to select various gameplay preferences, each preference influencing the way the game plays out. This was also the best option to base the rest of the review on.

In Age of Empires II, you selected which civilization you would like to be, each one presenting you with different advantages and disadvantages. True to its name, Age of Mythology changes this system, instead allowing you to choose which God you worship. There are three cultures; Greek, Egyptian and Norse. Each culture has three major Gods, and each culture has a dramatically different set of buildings, units, advantages and disadvantages. This forces the player to think a little more about which God they’d prefer to worship, as they must also take into consideration which culture they would play best as. Other options you can set is the climate you play on (spanning from the Underworld to the Valley of Kings and the snow-capped mountains of Middle-Earth), the number of players that will participate, their personality and patron God, diplomatic relations between players, the size of the map, the difficulty level and victory conditions. There were a few disappointments here, I must admit, like the reduced number of victory conditions, and the limited number of sizes for the maps (only two!). It feels slightly dumbed down from its predecessor, which is never a good thing.

Well, with all that out of the way, I entered the game. The first thing that hit me was the amazing 3D graphics, a gigantic step forward from AOEII. The game’s engine allows for full 360 degrees of rotation, so no more losing your units behind trees and buildings. You can also zoom in and out, making for some nice close-up action on battles. The environments are, to be blunt, stunning. Water laps at the shores of the coast, birds fly over head while marine life swims below. The flora looks splendid and adds a touch of realism to the game. Buildings are nicely detailed and units are carefully put together to make them look convincing. However, these impressive improvements do have a downside. The 3D graphics have a tendency to cause slowdown when only a small amount of action is taking place on the screen (when compared to Age of Empires’ epic battles). This is especially true if you are playing the single player campaign, which has carefully put together scenery you don’t get in the Random Map option. Another, though less obvious, drawback is the level editor provided with the game. So popular in AOEII because of its simplicity, it has become far more technical and confusing for AOM.

The gameplay is essentially the same deal as AOEII. You task your villagers to collect one of three resources at a time (food, wood and gold) to be able to build buildings, create military units, research improvements and advance through four different ages. Once your military is large enough, you can defeat an enemy through battle, or defend your city and build a Wonder to win. Although the game is very combat-orientated, which may not appeal to everyone, it does allow you to have allies and trade. However, this is a very basic concept. One thing that annoyed me was Microsoft’s decision to remove diplomacy once a game has started. You may set allies at the beginning of a game, and exchange resources during it, but you can never change your stance towards another player. Sure, it wasn’t a very effective system in AOEII, but it was something, and I was expecting it to be improved for AOM.

In any case, the combat is very well structured. Every unit has a different level of attack and armour, and has different advantages or disadvantages towards different units, for example, a Spearman is strong against cavalry units, but weak against archer units. This ensures that all the combat that takes place in the game has a strategic edge to it. You can also gather ancient relics scattered across the landscape, which improve various areas of your culture or military. This strategy doesn’t always show strong enough, however, and sometimes winning a battle comes down to who has the larger force. In addition to your regular units, you also have siege units and naval units. One of the most exciting new features of AOM is the inclusion of mythological units (otherwise calling it Age of Mythology would have been pointless). These are attained by accumulating favour, and each culture gains favour in a different manor (the Egyptians build statues, the Greeks pray and the Norse fight). Once you have gotten enough favour you can create these heroes and monsters from your Temple. This can tip the balance for you in a tight situation, as you parade through your enemies with units like the Cyclops or the Minotaur. Plus every myth unit can perform a special action, like hurling an enemy across the battlefield.

Another nice addition is the ability to choose a new minor God when you advance through the ages. Each minor God gives the player new mythological units, advancements and, more thrilling, a new God Power. These powers are appointed to you only to use once, whenever you please, during gameplay. They include powers like calling forth an earthquake, setting a forest ablaze, or raining down a meteor shower on your foe. These are the more energetic powers, but there are also defensive ones, like the Healing Spring or the bronze armour powers. This provides another intellectual challenge for the player to overcome – would I be better off worshipping Hathor and causing total devastation to my enemy’s farms with a plague of Locusts, or worshipping Nephthys and getting a Leviathan to transport my units across the river?

While Age of Mythology excels just about everywhere else, it falls to average when it comes to sound. The game provides a decent musical backdrop, giving it a very serene feel. Too bad the game is centred on fighting, and the music may seem a little lacking when a battle starts. But it certainly succeeds in giving a mythical feel to the whole thing. The sound effects are at best half-hearted much of the time, like when you sit back and watch your budding civilization and realise the environment is making more noise than your villagers hard at work. Battles sound so unconvincing when compared to the likes of AOEII, it’s rather unsatisfactory. Arrows flying through the air and making contact shouldn’t sound like a popping piece of bubble wrap plastic. Anyway, onto the verdict!

Things That Would Have Helped:

- More diplomacy, making the game less combat based.
- A simpler editor.
- More styles to play (King of the Hill, Defend the Wonder, you know, all the old ones from AOEII).
- More diverse personalities for AI cultures (yes, I know you can script your own, but honestly, who can be bothered?).
- Better sound score.

Things That Did Help:
- Incredible graphics and lovely animations.
- Easy-to-learn-but-hard-to-master gameplay. Excellent.
- Much more strategy than its predecessors.
- Brilliant 30 mission campaign with a fantastic storyline.
- Three words; mythology is fun.

Overall, Age of Mythology is an excellent game for any strategy gamer. It provides an excellent single and multiplayer experience, though warding off your enemies can get a little tough at times. But coupled with the 3D graphics, some great battle moments and the ability to wield God powers, Age of Mythology is one of those games you simply have to get, whether you have played the older Age of Empires games or not.

To activate these cheat codes, press enter, type in the code, and then press enter again to activate it. Cheat codes must be in all caps (Ex: HOWDY will work as apposed to howdy). Cheats do not work in the demo version of AoM. 

1000 FoodJUNK FOOD NIGHT
1000 WoodTROJAN HORSE FOR SALE
Allows you to use a previously used god powerDIVINE INTERVENTION
Animates berry bushesFEAR THE FORAGE
Changes the game time to nightIN DARKEST NIGHT
Controls all animals on mapSET ASCENDANT
Fast (sometimes instant on most units and buildings) construction, research and trainingL33T SUPA H4X0R
Full favorMOUNT OLYMPUS
Gives you 1000 GoldATM OF EREBUS
Gives you a bunch of monkeysI WANT TEH MONKEYS!!!1!
Gives you a chicken-meteor god powerBAWK BAWK BOOM
Gives you a flying purple hippoWUV WOO
Gives you a forkboyTINES OF POWER
Gives you a lazer bearO CANADA
Gives you several random god powersPANDORAS BOX
Gives you the heroes from the campaignISIS HEAR MY PLEA
Gives you the Lightning Storm, Earthquake, Meteor and Tornado god powersWRATH OF THE GODS
Hide mapUNCERTAINTY AND DOUBT
Increase Game SpeedLETS GO! NOW! (Note: two spaces after GO!)
Makes the water redRED TIDE
Reveal MapLAY OF THE LAND
Reveals all the animals on mapSET ASCENDANT
Skips to the next scenario in the campaignCHANNEL SURFING
Slow game speedCONSIDER THE INTERNET
Transforms everyone into Goats (note: your hero dies because of this)GOATUNHEIM
unlimited amount of people for youReinforcements
Win gameTHRILL OF VICTORY





Battle Realms: Winter of the Wolf




Just released a new batch of screenshots from the forthcoming add-on to the martial arts-themed real-time strategy game Battle Realms. The Winter of the Wolf expansion actually takes place seven years before the events of the original game, and it chronicles the story of the mighty Wolf clan and its pursuit of freedom from the clutches of the Lotus clan. Players will assume the role of Grayback, a Wolf hero who frees his people from enslavement at the hands of the wicked Serpent and Lotus clans.
Winter of the Wolf adds one new structure to each of the four clans, two new units, and a new hero unit. Additionally, the game will feature two new environments--the shale mines and a snowy world--both of which will actually have an effect on gameplay. The new campaign spans 11 single-player missions, and the expansion pack will also ship with about 30 new multiplayer maps.
Winter of the Wolf will be available in the first weeks of September, and unlike with most other expansion packs, a copy of the original game is not required in order to play it--the game will ship with a copy of the original Battle Realms in the box.
 
  The original Battle Realms campaign focused on an exiled hero named Kenji, who would become leader of either the Dragon or Serpent clans and fight to unite the country under his flag. Along the way, he'd inevitably square off against the vile Lotus clan and the barbaric Wolf clan. The latter two did not play a central role in the story of Battle Realms, but they figure most prominently in this expansion pack, which takes place before the events of the original game. It chronicles the story of Grayback, a Wolf leader who begins the campaign by staging a rebellion against his Lotus-clan enslavers. Grayback must unite and rally his forces and restore the Wolf clan to freedom over the course of an 11-mission campaign.

The campaign gets off to a slow start, because it'll be a while until you actually break free from the Lotus clan's shale mines and can actually begin building bases and training units. You'll at first just have to make do with what you've got and go from point to point in several highly scripted but not altogether engaging missions. These use in-engine cutscenes to drive the story along, and while the voice-over is pretty good, the unflattering close-ups of the game's blocky units aren't. Also--and this has been a problem with Battle Realms all along--because you have limited tactical control over your forces, the battles in the early stages of Winter of the Wolf merely require you to sit back and watch.
As a more general criticism of the campaign, it's odd that it focuses on what's arguably the least interesting of Battle Realms' four factions. The various martial-arts-style units from the first game were one of the main attractions--it was a game in which you could control armies that looked like they came straight out of a Hong Kong kung fu movie. The Wolf clan's Stone Age-looking barbarians, with their bulging muscles and crude weapons, stood in sharp contrast to the other factions and made for interesting opponents. But Grayback and his wild clansmen can't carry a game as well as Kenji and his brothers-in-arms.

The Wolf clan may star in the campaign, but the Winter of the Wolf expansion makes a few additions to all four of the factions, in the form of one structural upgrade and three new units per side. These can all be used in the game's skirmish and multiplayer modes, and some appear in the new campaign as well. The structural upgrade for each side is a high-level town center enhancement that lets you train a couple of new units--either a high-level fighter or a powerful female support character. Those familiar with Battle Realms will recall the game's clever resource model, in which the very same peasants used for harvesting the game's two resources--rice and water--could also be sent into training facilities to be converted into fighting forces. Those military units could in turn be upgraded into entirely new forces by sending them into other training centers. It would invariably take a while to develop an army of top-tier units because of this, so the new town center upgrades are an interesting twist since they let you train relatively powerful units in just one or two steps. The new units, ranging from the bare-chested Dragon clan guardian and his huge studded club to the Lotus' menacing, scythe-wielding reaper, fit right in with the original game's colorful cast, and they're fun to watch in action. 

Winter of the Wolf, true to its name, also adds a new snowy terrain type, which is a nice addition to Battle Realms' rather limited selection of settings. In some of the original game's maps, occasional rainstorms would increase rice-crop yields temporarily. Conversely, in these new snow maps, intermittent snowstorms will bring rice production to a halt, forcing you to make do with whatever forces and resources you already have on hand. A nice snowstorm may be an excellent opportunity to muster all your military units and attack your foes, catching them when their resources are limited.

The combat in Battle Realms is still quite chaotic. Units can be ordered to run, and they can easily bypass the enemies they come across and strike straight at the most vulnerable units or structures of their opponents. The game's large units, complex animations, and very large, spread-out buildings make it difficult to keep track of what's happening in the game's large-scale battles, and the game's interface--while sleek--unfortunately provides few options for precise control or effective use of some of the game's unique features, such as the ability to equip individual units with specialized battle gear. Also, the sprawling bases, relatively small unit counts, and relatively limited base defenses mean that fast, early, surgical strikes against key points in the enemy base are dominating tactics in Battle Realms. You might have trouble getting to those new units, since the game's relentless AI or any experienced Battle Realms player will be giving you the fight of your life long before you're in the position to train any. At times, Battle Realms plays like an action game in which you're forced to control too many characters at once. Recent real-time strategy games have successfully incorporated Battle Realms' brand of visually impressive, exciting battle sequences but also grant players a superior level of control over the proceedings. It's little wonder, then, that relatively few people are playing Battle Realms online at this time. 

 



League of Legends



A player in League of Legends takes on the role of a Summoner - a gifted spell caster who has the power to bring forth a champion to fight as his or her avatar in Valoran's Fields of Justice. As the Summoner controls the champion in combat, it also influences the outcome of the match through the use of spells, masteries and runes. Once a match is over, the Summoner gains Influence Points and Riot Points that can be used to assist their champions in future battles. Influence Points will be earned by simply playing the game, while Riot Points will be available for purchase with real money. 


Minimum System Requirements

* 2 GHz processor
* 1 GB RAM
* 750 MB available hard disk space
* Shader version 2.0 capable video card
* DirectX 9.0 capable video card
* Windows XP SP2, Windows Vista SP1, or Windows 7 (Mac OS is currently not supported)

Recommended System Requirements

* 3 GHz processor
* 1 GB RAM
* 750 MB available hard disk space
* GeForce 8800 or equivalent video card
* Windows XP SP2, Windows Vista SP1, or Windows 7 (Mac OS is currently not supported)

League of Legends is a DOTA clone that started off rough. Through the beta and a little while after it, things hadn't been worked out yet, but now? Season 1 has launched, tournaments are all over the place, new champions are released every couple weeks, and balance is trying to be achieved, though some champions are still garbage.

Gameplay 10/10:
Well, why would you play a game nonstop for so long? Obviously, the gameplay has to be incredible, and it is. It's more addicting than World of Warcraft and I'm back on it almost every day. It's not that I feel inclined to play it every day due to the fact that I paid money for it (Hi WoW), it's just that it is genuinely fun. Basically, this IS a copy of DOTA with a spread of new champions. You can't deny enemies exp anymore, however several new features were added. Many patches of brush make the whole experience a bit easier, among other things. The game has a bit of a learning curve, too. Starting off can be rough. Where do I find this ruby crystal and whats an infinitys edge? Well after you play for about a week, you will start to learn the mechanics of things like harassing your lane, when to chase an enemy champion, or when will turrets attack you. The community can be a pain to deal with, but even right here you can find more people to play with.

Story 10/10:
I added this small section to tell you that if your into lore and stuff like that, each character comes with a long description of where they came from, and there is a newspaper that you can read in the LoL client.

Sound & Graphics 8/10:
The graphics? Not the best around, sure, but they aren't bad either. League of Legends is soon acquiring a complete graphic overhaul, but for now, I can admit that other games graphics are better. The sounds are fairly good. You can't not play with sound. It's just not right. I find myself turning on music and then the next time I throw a shuriken I wonder why I can't hear it, and end up either turning my music off, or the volume in-game up. If your computer can handle very high graphics, you will love this game even more. The shadows are detailed, as are the textures. Overall, this games sounds and graphics are great.

Servers 8/10:
The servers for this game have gotten WAY better. Even if they're not perfect, not a single online game is. They will be up the majority of the time you want to play, and despite what some people say, the servers are constantly being worked on. Just expect them to be down on Tuesdays and you'll be fine. Weekly maintenance is common.

Final Recommendation:

Get out there and buy the game. Oh, wait, it's free. But if you want to spend money on it, it's available at your local video game store. I highly recommend this game to anybody who enjoyed DOTA, or even if you're new to the series 





Diablo 3

 


The game takes place on Sanctuary, a world of dark fantasy. Unbeknownst to most of its inhabitants, Sanctuary was saved some twenty years ago from the demonic forces of the underworld by a few brave and powerful heroes. Most of those warriors who directly faced the armies of the Burning Hells -- and were fortunate enough to survive -- went mad from their experiences. And most of the others have buried their haunted memories and pushed the horrors from their thoughts. In Diablo III, players will return to Sanctuary to confront evil in its many forms once again.

Diablo II was released with a "Hostile" button, the only form of PvP. Nothing was balanced for PvP, and nothing really prevented a player from declaring hostile on others and then trying to find them in the game. Players were left to balance themselves for PvP, or left to defend themselves from a hostile player. The playerbase was left to make its own fun. We established formal dueling communities, or we just went for the most broken builds possible. If some Assassin came down into the Sewers, everyone either quit, or we fought off the would-be bully. Or we got wrecked. There was an element of chaos and players just trying to make order from it. We spent countless hours trying to figure out HOW we could best balance PvP, or what the best no-holds-barred build would otherwise be.

Diablo III was released without any PvP because it's not ready yet.

That almost says it all - Diablo III is well crafted, but I dare say too much thought has gone into the game. I love playing with other people, I love getting new skills and unleashing them on waves of undead and demons and arcane monsters. Blizzard knocked it out of the park again with an instantly classic experience that maintains the general feel of Diablo without treading the exact same ground as before. But Diablo III is about a controlled experience, and that doesn't sit well with many people.

Diablo is now an online-only game. There are reasons for this as well as drawbacks, but it's hard to shake the feeling that Blizzard wants total control of the experience. Diablo doesn't have PvP because it wasn't ready for launch. Acts/quests are now defined based on user levels and progress, so skipping past parts isn't really possible the way it was before. Tradeoffs here are that PvP might end up better, and the actual content is better. But still, it's hard to play Diablo II for so long on my own terms and now I'm playing on Blizzard's terms.

There's a controversial Real Money Auction House. I don't pay it much mind personally, Blizzard just wants to take their rake instead of Ebay doing it. I don't see them ruining their franchise for the sake of a few extra bucks, but it does open them up to a conflict of interest, and PC gamers are savvy enough to see that immediately, and once that door is opened... can it ever really be closed? Still, I don't plan on using it and as long as I can play through the game without it, it doesn't bother me much.

Day one servers weren't exactly stable. This is just the curl of the burl but it's poor form to advertise digital copies for day 1 play, and then not really be able to deliver on that. There was a game breaking bug (don't give your shield to your follower!) that should have been a mechanic allowed in the beta for testing. Shaky start but no one sits around complaining about Bone Wall farming glitching up every game for Diablo II's launch.

That leads me to probably the most important point - Diablo is a series that you play for hundreds, maybe thousands, of hours over the course of years. Measuring it so early seems pointless, but I think it's worth pointing out that it's incomplete, the loot is slightly underwhelming, and there's a difference between playing Blizzard's game, and playing a game made by Blizzard.

***Update

Now we sit, months later, having played the game a significant amount. I still think the actual content is really good, and while endgame build variety isn't much to write home about, you do have different approaches through the leveling process with your abilities and weapons. I loved playing through the game, and trying different skills here and there.

And the problem as I stated is still part of the game. What made Diablo 2 so compelling? Well, the game content was a lot of fun, but the staying power included PvP, grinding bosses/specific monsters for loot, and the exp grind. Blizzard has removed that and given us an auction house. The endgame is basically tedium and auction house, and while PvP should arrive sometime, it isn't here now. And while Blizzard claims it just isn't ready yet, it's hard to imagine current era Blizzard as doing anything BUT holding it back so it can inject life into the auction house later on.

The game is terrific for around 30 hours per character, though I imagine most people will be a little bored of the content after maxing a couple of them. Beyond that, the game doesn't have the magic of past Blizzard games and it's a real shame.

Screenshoot




 

Crysis 2



The world has been ravaged by a series of climatic disasters and society is on the verge of total breakdown. Now the aliens have returned, with a full invasion force bent on nothing less than the total annihilation of mankind, starting by trying to rip the heart out of Earth's most iconic city. In New York, terrifying alien invaders stalk the streets and a nightmare plague strikes down the city's myriad inhabitants with brutal epidemic speed. The city's systems are in chaos, its streets and skyline are smashed and in flaming ruin. This is New York City like you've never seen it before. Neither paramilitary law enforcement nor the might of the US military machine can stand against the invaders, and all who choose not to flee are dead men walking. Just to survive in this maelstrom of death will require technology beyond anything any modern soldier has ever seen. One man will inherit that means to survive. One supersoldier, wielding the combat enhancement technology of the future with Nanosuit 2, will make the last stand to save humanity from destruction in the urban jungle that is New York City.

 Cue Crysis 2, which not only saw a release on consoles, but made the cardinal sin of being simplified at the same time. Except in this case, it's not really a problem. Unlike previous attempts at “consolization”, Crysis 2 doesn't dumb down its mechanics – it streamlines them. The main gameplay feature of the original game was the Nanosuit, a suit of powered armour that gives your character cloaking, armour, super strength, and super speed – but only one at a time. The suit returns for the sequel, but this time, there are only cloak, armour, and default (i.e. nothing special) modes, and it finds other ways to use the old suit's acrobatic abilities. And it works. The suit's capabilities are rounded out with stealth kill and “powerslide” abilities, a visor that can tag important objects, and the ability to customize most weapons with scopes and secondary functions on the fly. This all coalesces to give you a fluid, entertaining shooter worthy of its predecessor. So no, “consoles” shouldn't be so offensive. At least, not as much as “glitches” should be.

I'm not sure if it's just the PC version (in which case, a cry of “CONSOLES!!!” is indeed in order), but Crysis 2 is one of the most ubiquitously glitchy games I've played in some time. I'm usually wary of docking modern games points for having glitches, since you know they'll be fixed in an update a few weeks down the line, but at the same time, these are obvious, painful problems: the melee attack doesn't work most of the time, multiplayer unlockables don't necessarily stay unlocked, and the enemy AI, while competent most of the time, will, far too often, get themselves caught on debris or look straight at you and just not care.

In fact, if Crytek had taken the time to iron out these problems, I might even say Crysis 2 is better than the original. At its most basic, the story concerns the aliens from the first game releasing a virus into New York City before invading the city proper, whereupon the player character – codenamed Alcatraz – is given a Nanosuit which seems unusually perfect for killing them. The plot progression is quite improved from the first game (although the first game's story can be summarized with “Aliens are attacking and North Koreans are jerks”, so that's not saying much), although it has the bad habit of stealing twists from other recent games. Also, that awful VTOL level is gone, and most importantly, multiplayer has been revamped and rebalanced, complete with a very deep experience system.

Most of the things Crysis was noted for are present, as well: the graphics are jaw-dropping, of course, but the level design seems to have become the new focus. The destruction of its New York setting is so unbelievably realistic that I can't help but wonder if didn't they just collapse a few buildings in Manhattan I hadn't heard about and then recreate every detail of the carnage. The score is surprisingly good too, striking a nice middle ground between the overdramatic symphonies of modern shooters, and the melody-centric tunes of gaming classics to create something quite memorable. The game is considerably more linear than Crysis, which is apparently the worst thing a game can do these days, but that's really just on the surface. The actual challenges still give you full freedom to sneak, climb or blast your way through the obstacles, so it's by no means restrictive.

So why isn't Crysis 2 the better game? Well, for starters, it's nowhere near as original. Crysis wasn't exactly a powerhouse in this department, but the never-before-seen Nanosuit was so fully realized that the only additions the sequel brings come off as entirely superfluous, or have already been done in several previous shooters (the “new” upgrade system, for example).

Secondly, not every change Crysis 2 makes is for the better. The excellent Power Struggle multiplayer mode from the original (a large-scale combination of a ton of other, more standard modes, the likes of which I've never seen) is mysteriously absent, for one thing. In addition, while the original forced you to go on the offensive most of the time (raiding outposts, etc.), most of Crysis 2's objectives are variations of “get from point A to point B”, making it laughably easy to just go invisible and casually waltz by most of the enemies. And just to contrast that last point, the challenge level of a few of the mandatory battles can make you angrier than the first PC gamer to see “Press Start” at the title screen. The difficulty spike is especially egregious during the battles with giant robots that launch EMPs that drain all your suit energy...while you're standing right beside them trying to get a bead on their weak spot.

All that being said, Crysis 2 is a much larger game than the average shooter, and all of its mechanics are put to substantial use – no one-off vehicle levels here. But the expansive multiplayer is what really constitutes the replay value. The basic gameplay and modes are all right out of the Call of Duty textbook. However, unlike recent Call of Duty games, it's also superbly balanced, and unlike any Call of Duty game, you have the ability to both turn invisible and give yourself powered armour. In addition to being a novel twist on multiplayer shooters, this should also be nicely appealing to those who haven't particularly enjoyed the recent shooter trend of dying in two shots. There are also some interesting modes. One is pretty much just Capture the Flag with the twist that the flag is an alien bug that gives your team bonuses to their stealth and armour, and the other sees a poorly-armed but Nanosuit-outfitted team must steal data from the heavily-armed, otherwise ordinary team.

It's easy to judge Crysis 2 with “They just cared about graphics”, but just as with the “consolization” complaints, that's not quite the case. There's a great game buried under all that anti-aliasing and particle effects. It's not a giant of innovation and the bugs are a little hard to swallow, but give it some time and you'll find it to be an intriguing game with equal parts explosive action and atmospheric tension, and an impressive multiplayer experience to boot. Oh, and apparently it's getting a DirectX 11 patch sometime soon, so maybe even the console-cursers will finally be content to shut the hell up.

 Screenshoots




Crysis






Crysis - Shooter Game
Earth, 2019: A colossal asteroid crashes down to Earth. The North Korean Government quickly seals off the island chain, claiming the mysteries of the asteroid for themselves. The United States responds by dispatching an elite team of Delta Force Operators to recon the situation and report back to the Pentagon. Amid rising tensions between the US and North Koreans, the asteroid suddenly bursts open, revealing a massive, 2km high alien ship. The ship generates an immense force sphere, freezing a vast portion of the island and drastically altering the global weather system. The invasion of Earth has begun. The two rival nations unite to stop the aliens and save mankind. The newly formed alliance fights epic battles against the marauding Aliens. With hope rapidly fading, the player must lead a crack squad through lush tropical jungle, harsh frozen landscapes, and finally into the heart of the alien ship itself for the ultimate Zero G encounter with the aliens. Crysis offers players a highly immersive FPS experience in which they will have to adapt their tactics, weaponry, armour and gameplay style to survive and defeat the alien invasion.

Simply put, these are the best graphics that gaming has to offer. The level of detail put into these jawdroppingly beautiful worlds is just mindblowing. The trees, weapons, vehicles, and characters are near perfect in every way. Some of the buildings have a few wall textures that are a little lacking in resolution, but it's a minor flaw that you may notice once or twice throughout gameplay, but then quickly go back to drooling over the lush forests and sandy beaches this game has to offer.

The game is capable of both DX10 and DX9. There are some minor visual differences between the two, but for the most part they look the same. However, performancewise, DX10 is way WAY better than DX9 as always, and you won't be able to get the high settings with DX9.

This game's graphics push the limits of what consumer technology can do. I run the game on High with an 8800GTX, and I can only get about 20 FPS average. I doubt there's a machine built (That costs less than 8 grand...) that can run this with everything maxed out. If you're waiting for that game that's calling to you to get an 8800 card, this is it.


Music - 8/10
Crysis has a pretty diverse soundtrack behind it, with music for every mood the game portrays. The music has a cinematic style to it, and it usually comes in at just the right time. It's good music, but it's nothing to call home about.

If I had to make one complaint about the soundtrack, it'd be that many times thoughout the game, an enemy will be somewhere near me, and without either of us seeing each other, the "Enemy is looking for you" music starts playing. This of course tells me there's an enemy nearby. It's not a huge deal, but I don't like to cheat.


Sound - 9/10
There's not too much to say here. The bullets sound realistic, the voice overs are good, and there's nothing particularly annoying in the sounds. The footsteps are a tad loud when you're crouching, though.


Gameplay - 10/10
This is where the game really shines. This game offers a style of gameplay that I love and that's hard to find in games. A crappy game will drop you in a level, you'll have one path to go down, and 5 minutes later, the level's over. A good game will have levels that blend together, with 3 or 4 paths to choose from. Crysis is above that.

This game will put you in some of the largest levels I've ever seen. Although there's distinct objectives to accomplish, how you get there is completely up to you. There are no paths. You've got an island, a gun, and a butt load of koreans spread about it. There's very few restrictions on where you go, who you fight, and how you go about it. If you want, you can even just hijack a boat, go out to sea, and bypass as many fights as you can.

It doesn't stop there, however. When you play through the game, you basically have a choice of how you do it. You could run in with your guns blazing, and hope you can kill them before they call for reinforcements. You could put a silencer on your gun, sneak in, and pick them off one by one. Or you could use your cloak and sneak through without firing a single bullet.

The cloak is one of 4 "powers" that you have. You are equipped with a special nanofiber suit that pretty much keeps you alive. The suit has a power meter. It regenerates at a pretty decent speed as long as you aren't using any. Your powers are armor, speed, strength, and cloak. Armor basically turns your power meter into an armor meter like most games have. Strength increases your damage, makes you jump higher, and lets you do cool things like snap a korean's neck. Speed... Makes you go fast. And the cloak makes you invisible for a short time. These powers are what form a great deal of the gameplay.

You can also change your weapons outfitting on the fly. By that I mean your scope, silencer, attachments, etc. Just press one button any time, and you can change anything that isn't bolted to your gun. You'll be picking up new attachments as you go throughout the game. Some of the modifications are simply for your playstyle or the situation (i.e. type of scope, or things like grenade launchers) where some of them will seriously impact the game. For example, you can put a laser sight on any gun to replace your crosshair with a red dot on things. However, enemies will get a nice red line pointing directly to you. Your choice.

This doesn't mean you are free to use any attachment on everything, though. I know what you're thinking. No. You can't silence a shotgun. You can put a sniper scope on it, though!

And you can use that sniper scoped shotgun to chop down trees! Everything in this game is destructable. Shoot a line through a tree and it will fall down. Through a grenade into a hobble and the roof will fall! Fire an RPG at a sniper roost and laugh at the poor SoBs. And watch out. Falling trees kill. And you can play through almost the entire game using only trees you shoot down as your weapon. Doesn't work too well, though. I've tried.

I could go on and on forever about the different aspects of the gameplay, but I'll be nice and finish with one other feature that really stands out. In most games, when you switch to a higher difficulty, your enemies will start taking more bullets to kill, get stronger weapons, and in a lot of games, they gain psychic vision and always know where you are. Not in Crysis! In fact, the super hard (called "Delta" in game) mode is actually the normal mode. By this I mean that as you go easier in difficulty, you gain more crutches. As you go harder, you lose crutches. Crutches like... A crosshair! (Laser sight looks a lot less useless when you don't have a crosshair.) My personal favorite is; In easy, medium, and hard, the enemies speak english. You'll hear them say "I think I hear something" or "GRENADE!". In Delta mode, the Koreans speak... Korean. This is something that I personally think more games need to do.


Storyline - 6/10
It's enough to not be stupid or agonizing. There's not going to be some epic story that will be told for generations. This game doesn't try to do that. It doesn't need it. As a result, you don't have much of a story.


Multiplayer - 8/10
This game has 2 multiplayer modes. Deathmatch (obviously) and "Power Struggle." Power Struggle is basically Battlefield 2 meets not sucking. Each team has a base. You need to destroy the other teams base. To do that you need to capture the alien prototype factory. But wait, the prototype factory needs to get power, so you need to capture the power plants. But you keep spawning all the way back at your main base, so you need to capture the bunkers.

The game also has a little bit of counter-strike style weapon purchasing. You start out spawning with a minimum of 100 prestige. If you die, and you have less than 100 prestige, you will spawn with exactly 100 prestige. This is enough to get a second pistol, a SMG, or a shotgun. As you get kills and capture points, you'll go up in rank (This is on a game by game basis. If the game ends, or you leave the server, you're back to private.) Each rank increases your minimum prestige by 100. You can also get prestige through... doing stuff. Most obvious of which is killing people and capturing points.

All this is a little mind blowing at first, and your first 2 or 3 games will likely involve a total of 2 kills and 36 deaths, but it makes for an interesting and refreshing gameplay style.

There's no team deathmatch mode, but honesly, who cares. Power Struggle is more fun.


Replayability - 10/10
Everything in this game is dynamic. No two play-throughs will be the same. This leaves us with a game that's still amazingly fun the 20th time through (And not in a "Sheik's a guy... Big shocker" kind of way, either.).


Innovativeness (ITS A REAL WORD) - 10/10
This game does a lot of things that have been done before. But it also does a lot of things that haven't, or haven't been done *right*. The gameplay style as a whole is something that's never been seen before, and I hope to see again. And finally, FINALLY, there's a good zero-gravity level out there. I've always wanted to be able to move my mouse up and not hit that "You can't look up anymore without breaking your back" barrier. It's a good feeling.


Conclusion - 9/10
Need I say more? If you haven't bought this game yet then you are a horrible horrible person who should go out right now and buy it. There's some minor flaws, but this is an amazing game that pushes technology's limits, changes the way we think about shooters, and causes drool stains on shirts everywhere. Have fun.Simply put, these are the best graphics that gaming has to offer. The level of detail put into these jawdroppingly beautiful worlds is just mindblowing. The trees, weapons, vehicles, and characters are near perfect in every way. Some of the buildings have a few wall textures that are a little lacking in resolution, but it's a minor flaw that you may notice once or twice throughout gameplay, but then quickly go back to drooling over the lush forests and sandy beaches this game has to offer.

The game is capable of both DX10 and DX9. There are some minor visual differences between the two, but for the most part they look the same. However, performancewise, DX10 is way WAY better than DX9 as always, and you won't be able to get the high settings with DX9.

This game's graphics push the limits of what consumer technology can do. I run the game on High with an 8800GTX, and I can only get about 20 FPS average. I doubt there's a machine built (That costs less than 8 grand...) that can run this with everything maxed out. If you're waiting for that game that's calling to you to get an 8800 card, this is it.


Music - 8/10
Crysis has a pretty diverse soundtrack behind it, with music for every mood the game portrays. The music has a cinematic style to it, and it usually comes in at just the right time. It's good music, but it's nothing to call home about.

If I had to make one complaint about the soundtrack, it'd be that many times thoughout the game, an enemy will be somewhere near me, and without either of us seeing each other, the "Enemy is looking for you" music starts playing. This of course tells me there's an enemy nearby. It's not a huge deal, but I don't like to cheat.


Sound - 9/10
There's not too much to say here. The bullets sound realistic, the voice overs are good, and there's nothing particularly annoying in the sounds. The footsteps are a tad loud when you're crouching, though.


Gameplay - 10/10
This is where the game really shines. This game offers a style of gameplay that I love and that's hard to find in games. A crappy game will drop you in a level, you'll have one path to go down, and 5 minutes later, the level's over. A good game will have levels that blend together, with 3 or 4 paths to choose from. Crysis is above that.

This game will put you in some of the largest levels I've ever seen. Although there's distinct objectives to accomplish, how you get there is completely up to you. There are no paths. You've got an island, a gun, and a butt load of koreans spread about it. There's very few restrictions on where you go, who you fight, and how you go about it. If you want, you can even just hijack a boat, go out to sea, and bypass as many fights as you can.

It doesn't stop there, however. When you play through the game, you basically have a choice of how you do it. You could run in with your guns blazing, and hope you can kill them before they call for reinforcements. You could put a silencer on your gun, sneak in, and pick them off one by one. Or you could use your cloak and sneak through without firing a single bullet.

The cloak is one of 4 "powers" that you have. You are equipped with a special nanofiber suit that pretty much keeps you alive. The suit has a power meter. It regenerates at a pretty decent speed as long as you aren't using any. Your powers are armor, speed, strength, and cloak. Armor basically turns your power meter into an armor meter like most games have. Strength increases your damage, makes you jump higher, and lets you do cool things like snap a korean's neck. Speed... Makes you go fast. And the cloak makes you invisible for a short time. These powers are what form a great deal of the gameplay.

You can also change your weapons outfitting on the fly. By that I mean your scope, silencer, attachments, etc. Just press one button any time, and you can change anything that isn't bolted to your gun. You'll be picking up new attachments as you go throughout the game. Some of the modifications are simply for your playstyle or the situation (i.e. type of scope, or things like grenade launchers) where some of them will seriously impact the game. For example, you can put a laser sight on any gun to replace your crosshair with a red dot on things. However, enemies will get a nice red line pointing directly to you. Your choice.

This doesn't mean you are free to use any attachment on everything, though. I know what you're thinking. No. You can't silence a shotgun. You can put a sniper scope on it, though!

And you can use that sniper scoped shotgun to chop down trees! Everything in this game is destructable. Shoot a line through a tree and it will fall down. Through a grenade into a hobble and the roof will fall! Fire an RPG at a sniper roost and laugh at the poor SoBs. And watch out. Falling trees kill. And you can play through almost the entire game using only trees you shoot down as your weapon. Doesn't work too well, though. I've tried.

I could go on and on forever about the different aspects of the gameplay, but I'll be nice and finish with one other feature that really stands out. In most games, when you switch to a higher difficulty, your enemies will start taking more bullets to kill, get stronger weapons, and in a lot of games, they gain psychic vision and always know where you are. Not in Crysis! In fact, the super hard (called "Delta" in game) mode is actually the normal mode. By this I mean that as you go easier in difficulty, you gain more crutches. As you go harder, you lose crutches. Crutches like... A crosshair! (Laser sight looks a lot less useless when you don't have a crosshair.) My personal favorite is; In easy, medium, and hard, the enemies speak english. You'll hear them say "I think I hear something" or "GRENADE!". In Delta mode, the Koreans speak... Korean. This is something that I personally think more games need to do.


Storyline - 6/10
It's enough to not be stupid or agonizing. There's not going to be some epic story that will be told for generations. This game doesn't try to do that. It doesn't need it. As a result, you don't have much of a story.


Multiplayer - 8/10
This game has 2 multiplayer modes. Deathmatch (obviously) and "Power Struggle." Power Struggle is basically Battlefield 2 meets not sucking. Each team has a base. You need to destroy the other teams base. To do that you need to capture the alien prototype factory. But wait, the prototype factory needs to get power, so you need to capture the power plants. But you keep spawning all the way back at your main base, so you need to capture the bunkers.

The game also has a little bit of counter-strike style weapon purchasing. You start out spawning with a minimum of 100 prestige. If you die, and you have less than 100 prestige, you will spawn with exactly 100 prestige. This is enough to get a second pistol, a SMG, or a shotgun. As you get kills and capture points, you'll go up in rank (This is on a game by game basis. If the game ends, or you leave the server, you're back to private.) Each rank increases your minimum prestige by 100. You can also get prestige through... doing stuff. Most obvious of which is killing people and capturing points.

All this is a little mind blowing at first, and your first 2 or 3 games will likely involve a total of 2 kills and 36 deaths, but it makes for an interesting and refreshing gameplay style.

There's no team deathmatch mode, but honesly, who cares. Power Struggle is more fun.


Replayability - 10/10
Everything in this game is dynamic. No two play-throughs will be the same. This leaves us with a game that's still amazingly fun the 20th time through (And not in a "Sheik's a guy... Big shocker" kind of way, either.).


Innovativeness (ITS A REAL WORD) - 10/10
This game does a lot of things that have been done before. But it also does a lot of things that haven't, or haven't been done *right*. The gameplay style as a whole is something that's never been seen before, and I hope to see again. And finally, FINALLY, there's a good zero-gravity level out there. I've always wanted to be able to move my mouse up and not hit that "You can't look up anymore without breaking your back" barrier. It's a good feeling.


Conclusion - 9/10
Need I say more? If you haven't bought this game yet then you are a horrible horrible person who should go out right now and buy it. There's some minor flaws, but this is an amazing game that pushes technology's limits, changes the way we think about shooters, and causes drool stains on shirts everywhere. Have fun. 

Screenshoots




 

CRYSIS 3



 
Once the most thriving metropolis on the face of this planet, New York City has disintegrated into a true urban jungle; a rain forest of misery. Your squad is dead and sometimes you wonder if there's anything left to fight for. Then you remember that this is your city, your home, your planet, your species and if you don't avenge humanity, then who will? Fight fire with fire, stealth with stealth until the filthy aliens who annihilated the life you once knew learn the eternal power of human will. The Crysis that has become your reality won't stop you from the one comfort you have left: revenge.

Don the armor of an upgraded Nanosuit, capable of exacting revenge through brute force or stealth — whatever it takes. Crysis 3: Hunter Edition introduces the amazing firepower of an all-new, high-tech, signature bow and the command of an explosive arsenal of human and alien weaponry. Move through open levels at will in the harsh landscape of the rain forest that once was New York City, encapsulated in the Liberty Dome and split amongst seven distinct and separate environments. Crytek and CryENGINE technology brings you immersive visuals of the world that's so familiar yet so alien at the same time. Engage in gameplay with the advantage of the Hunter Edition that offers early access to your signature bow, bow attachment, Hunter Nanosuit, a bonus XP level boost up to level five and the ability to unlock custom loadouts before your friends do.

The combat in this game is really well done as well. Starting off with just a bow and arrow, you quickly become acquainted with both human and alien foes to stealthily dispatch and arm yourself with some better munitions. When facing off with multiple enemies, the combat in Crysis 3 fast becomes bloody and violent and this game really gives you a feeling of attempting to survive in a hostile world. The gun play is spectacular and among the best on the market and is one of many reasons why Crysis 3 is little more than just a game with good lucks, and is a Triple A title. This would not be a Crysis game without series staple The Nano-Suit which is a technological advancement now fused with your character's body and allows you to temporarily become invisible and move a lot faster or stronger. The game revolves around the idea of the suit and the man trapped inside fusing and that the memories of the past user of the suit seeping within and this really provides a good game play dynamic.

Crysis 3 is a beautiful and violent and twisted third installment in what has by now become one of the premiere game series for PC gamers. This is highly recommended as it is a magnificent game with a lot to love about it.

Features

  • Pre-order Crysis 3: Hunter Edition today and get early access to the new signature bow with electric arrow attachment, the Hunter Nanosuit module, XP boost up to level five, bow camo skin and three dog tags
  • Utilize the Hunter Nanosuit module and get additional stealth and target acquisition upgrades
  • Delve back into the fight as Prophet, the Nanosuit warrior to re-establish the power of human will and exact brutal revenge on the alien race that has changed Earth forever
  • Choose your own path on the turbulent, winding quest for revenge with open levels and an upgraded Nanosuit that allows you to adapt on the fly with stealth and armor abilities
  • Obliterate both human and alien enemies with the amazing firepower of your all-new, high-tech signature bow
  • Explore seven distinct environments in the unique rain forest of the New York City Liberty Dome until they become your own personal hunting ground in this ultimate sandbox shooter
  • Revel in the explosive arsenal of human firearms and scavenged alien weaponry to gain the upper hand
  • Immerse yourself in the stunning visuals only Crytek and the latest version of CryENGINE can deliver
  • Creatively customize your Nanosuit and play all-new game modes with expanded multiplayer options
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Battle Realms





Battle Realms -  is a strategy game that uses real time game modes Ubisoft production in 2001. This game uses the background of Japanese mythology. In this game will find characters such as samurai, ninja, werewolf, and geisha warriors.

Four Main Clan Battle Realms

Klan Dragon (Dragon Clan)

Dragon clan put honor above all else. They are the followers of Yang with honor as its symbol. They use loaded weapons and fight with respect. The soldiers they must be united with their weapons. dragon clan also fought with the strength of their samurai secret that they have a gun dragon spirit zen master of light that can Dial a tangible human dragon

Klan Serpent (Serpent Clan)

The opposite of the dragon clan, the clan was forgotten their honor, and always commit a crime. This clan is a follower of Yin. They do not use weapons like the dragon clan, but they use their fighting skills. Although the dragon clan could use firearms, Serpent clan can learn their secrets.


Wolf clan (Wolf Clan)

This clan put freedom above all else. they are also followers of Yang with freedom as their symbol. unlike other clans, they have no healer. people of this clan are the type of hard-working and friendly nature.

Klan Lotus (Lotus Clan)

Lotus clan is a follower of the latter, but now has turned into Yin. Followers of this clan uses corruption as their symbol

Tips and Trick (secret)

Who is not familiar with PC gaming output of Ubisoft on this one. Well in this post I'll share a little about how to cheat by using the Lotus clan play Battle Realms. Actually I was not reliable in terms of Battle realms. However I discovered this technique through a magazine. There may be an interest. So Keep read.

Immediately, yes. As the mania Battle Realms know, Lotus is one of the clan is strong enough in this game. Well, here I will share my knowledge about how to double the troop Brother, the three forces that can only be called after we set up a monument / plaque / grave. Sure to set it up, we should have enough rice and water.

If farmers already working well and all requirements are met to establish a monument Brother, we just simply set up a three Watchtower. You try to build it near where the brothers out. Next remove the brother can you remove it. Given a Brother can only be invoked by 1 point Yin. To call the three of you should have 3 points yin. Brother who has told you dial out existing trees on the battlefield. Useful to improve the ying point. But for this activity have to be careful you know. Before doing so you should first upgrade to high-level. Just to be safe.

If already a lot of points Yin. Call Brother that you have not remove it. If all three are all out, you stayed up all three ordered the three to which I said earlier Watchtower. fitting a brother to a Watchtower. Then what is done above the Watchtower's Brother? Sing ....?


What should you do next is to destroy the brother out. Wait a minute,  if destroyed the brother also means an automatic death all  This is where the usefulness of the Watchtower. The brothers will not go away or anywhere. If you've done this, then it succeeded. You next task is to rebuild the place Brother out. Then do all over again. After that lower and raise the old Brother to Brother Watchtower new. Destroyed again. And so on. During the supply of rice and water as well as other requirements are met. You can still really do the trick.


Requirements

Celeron or equivalent 400MHz
64MB RAM
DirectX 8 compliant 16MB VRAM 3D AGP accelerated video card
DirectX 8 compliant sound card
DirectX 8 or higher
4X CD-ROM drive
600MB hard drive space
Keyboard and mouse
 

Pentium III 750MHz or equivalent
128MB RAM




Screenshoot